Chapter 1 Alpha Available Now

September 18, 2020 | PC

Chapter 1 Alpha Available Now

Dear Backers,

As we announced in our September Kickstarter Update, we are rolling out the Chapter 1 Alpha to our top-tier ($165 or higher) backers... right now! We are happy to announce that the Alpha is now live. If you are among those tiers, you can gain access by updating the First Playable Build in Steam. If you are a $165+ backer and haven't joined us yet, be sure to search your email for a message titled "Unsung Story First Playable Steam Code Follow-up." It will have all the information you need to activate the game on Steam and get in. Now is the best time to make use of your design feedback access as this build has the bones we intend to grow from - all 7 missions and the first 7 classes in Chapter 1, plus some chase items in the store to outfit your units with!

If you can't find the email or Steam key we sent, please reach out to support@gamersfirst.com and we'll look it up and get you in.

Once you have gotten a chance to play, please come visit our Official Discord to chat with designers and leave your feedback. As you do so, please remember that while this is a big step for the game, it is still an alpha build. This means that while many of our systems are in, there will be content missing. For example, not all the characters will be available in the Alpha, and the characters that are available currently all share the same model. There are unfinished environments and dialog that isn't final. It also means we still have a fair amount of tuning to do. Early missions have gotten more love than later missions. Here is a known issues list for the Alpha build:

  • Mission 1 - If your main character has been downed at the end of combat, the end cutscene model will also appear downed
  • Mission 1 - During the opening cutscene, the Microbot and Automatank portraits will flash red before becoming blue again
  • Mission 3 - Steam Vent volume doesn't change with Volume Options
  • Mission 4 - Ranged units are able to attack through buildings
  • Mission 6 - Stair collision acts like steps rather than a ramp
  • Mission 6 - There is a seam in the level geometry
  • Mission 6 - Harmonic Fissure volume doesn't change with Volume Options
  • Mission 6 - Downed Automatank remains during cutscene
  • Mission 6 - Background music is missing
  • Mission 7 - Background music is missing
  • Various text issues
  • Lighting is not yet finished on some cutscenes
  • The hair clips through the Guardian helmet
  • There is a seam on the hood of the Archer
  • Character placement circles can clip into the environment
  • Highlighting a mission does not currently show its location on the map. There will be a lot more map functionality coming.
  • You can sometimes get into a state where you can't click on a NPC in the HUB
  • Characters can get stuck if you progress through dialog too quickly
  • Holding space to skip cutscenes does not always work
  • The "Save Files" list is able to be dragged out of its bounding area
  • Scrolling with your mouse wheel after assigning a job will case the background to zoom in and out
  • Changing resolution does not always properly adjust the graphics/window of the game
  • The drop down for resolution options doesn't scroll which prevents the player for being able to view all resolutions
  • Character animations reset during character customization, which causes them to abruptly move
  • Missing countdown for knocked out units
  • Missing indicator that you are losing or gaining gold
  • Character facial stubble has visual static
  • Various skills do not yet have animations
  • Sirena will sometimes buff downed enemy units
  • Using Tumble for a second time, after cancelling and moving, will prompt the player to move from the original location
  • Creating a Physician initially will still load you in to the first mission as a Mercenary
  • Characters do not die permanently yet
  • Some abilities are not working yet
  • Allies can currently be targeted with basic attacks
  • Not all Abilities and Passives currently auto-equip when you unlock them

We will also be posting this list of known issues in the #unsung-announcements section of the Discord for your convenience as you play.

This Alpha is a crucial step in a game's lifecycle. Due to their higher contributions, the $165+ backers are going to get the first opportunity to give us their impressions about the flow, feel, and balance of the game. That feedback will be essential as we bring Unsung Story to full release. Please come help us grow the game together!

Lastly, if you're not in this round, don't worry. We plan to roll the Chapter 1 alpha build to all backers fairly quickly after we have had a chance to review the initial feedback.

-The Unsung Story Team

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