Follow-Up Bug Fixes & Improvements
Continued Stability Improvements and Combat Fixes

This update is now live and focuses on improving combat responsiveness, targeting accuracy, and overall gameplay consistency. We've made adjustments to skill behavior, camera interaction, blocking mechanics, and card systems, alongside continued animation cleanup and balance tuning across all Wardens.
As development continues, we'll keep refining combat systems and addressing feedback as it comes in. We appreciate everyone's continued testing and feedback. It helps us identify issues faster and improve the experience for everyone.
Bug Fixes & Improvements
- Cleric: Judgement Ball projectile speed increased by 40%
- Adjusted Skill/camera tracking for all wardens so that range target skills lock warden/camera rotation together for better targeting.
- Vertical camera pitch unlocked for all wardens: Default off, please open settings menu -> gameplay -> Lock Vertical access to change.
- Continued balance and adjustments for warden skills (too many adjustments to list here)
- Wardens can now hold RMB to block and sustain the block for more than 1 hit without the need to reset block stance
- Continued clean up to animations on all wardens
- 2nd Pass fix to tornado leaving animation/sound playing after completion
- Removed ability to draw cards for free (sorry no free cards for you!)
- Jungle Minions (red and blue) are now receptive to CC (stun, knockdown, etc.)
- Rogue: Improved hit rate for all skills, Progressive Cutter has better hit response but is still undergoing testing and improvement
- Utility: Redraw card now draws cards instead of just tossing your hand for nothing
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