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Joker TAS20 - Tactical - Armas Marketplace
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Joker TAS20 - Tactical
Joker Gunworks hits back against Colby with their new range of Shotguns. Sneakily using loopholes in Copyright law to duplicate the internals of the CSG-20, the TAS20 packs the same punch with distinctive Joker Gunworks stylings.

Damage
Damage Per Shot (%) Increases benefit of Marksmanship mode substantially. Increases zoom level by 5 degrees. Decreases accuracy while running substantially.65.1%
Time to Kill (s) Estimated time in seconds to kill an opponent, if every bullet hits within effective range0.7
Hard Damage Damage per shot to vehicles111.93
Fire Rate (r/s) Number of rounds fired per second1.42
Pellets per Shot Number of pellets fired in each shot (shotguns only)21
Ammo
Magazine Capacity Number of rounds per clip8 (10)
Ammo Pool Capacity Number of rounds in reserve24
Speed
Reload Time (s) Reload time in seconds0.7 (1.12)
Equip Time (s) Time to equip, in seconds0.8 (0.488)
Mobility
Walk Speed (cm/s) Walk speed with the weapon equipped, in cm/s.235.0
Run Speed (cm/s) Run speed with the weapon equipped, in cm/s.412.5
Sprint Speed (cm/s) Sprint speed with the weapon equipped, in cm/s.600.0
Crouch Speed (cm/s) Crouch speed with the weapon equipped, in cm/s.90.0
Accuracy
Pellet Spread (cm) The area of shotgun pellet dispersion at 10m85
Accuracy at 10m (cm) The size of the area where a shot could land, in cm, fired without marksmanship mode at a target 10m away. For shotguns, this is the centerpoint of the pellet dispersion12
Aim Accuracy at 10m (cm) The size of the area where a shot could land, in cm, fired using marksmanship mode at a target 10m away. For shotguns, this is the centerpoint of the pellet dispersion7.2
Effective Range (m) Maximum range of a weapon before damage starts to decrease20.0
Modifications
3-Point Sling Decreases equip time by -39%
Extended Magazine 3 Increases magazine size by +30%. Increases reload time by +60%
399 319 G1C
20% OFF!
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