Patch 2.39
Patched on Wed 1969-12-31
4-18 Patch Notes
Frontend
- Added a new feature that allows players to track up to five missions at once. Waypoints for all tracked missions are displayed on the map and radar.
- Each faction now has a distinct color on the radar and nametags. Players will show as this color consistently instead of relative to your highest faction. (CHOTA/red, Traveler/purple, Tech/blue, Lightbearer/orange, Vista/green, Enforcer/brown)
- Help tips now stay closed when closed via the menu icon. If the window is not closed (you can see the arrow) they will always display upon reaching a new help tip.
- The Trainer radar icon has been updated for all merchants that have "Trainer" in their label that shows under the name. A map filter has been added as well, allowing players to separate trainers from other merchants. Trainers are now displayed as a light bulb on the radar and map.
- The default pack tabs for new characters have been from single tab to Gear (armor and weapons), Ammo, Usable, Tradeskill, Mission and other.
- The default pack icons size for new characters has been changed from “small” to “medium”.
- Modified the size of the gear window to reduce amount of unnecessary space.
- Added a menu option to change the size of the player’s radar.
- Added new icons for mounts on the map and radar. Living mounts now appear as a blue horse head and vehicles now appear as a blue key.
- New attribute windows have been added that can be accessed by double clicking on the attributes in the window.
Patch 2.38
Patched on Tue 2012-03-13
Live 3/13/2012
Performance:
Added greater 64-bit server support. This will improve the performance of all systems and allow for higher player load in popular areas.
Bug Fixes:
Fixed some cases of rubberbanding.
You can now properly split stacks while moving items between containers.
Fixed instances where crafting queues were incorrectly pausing.
Vanity slot items will now display correctly.
All consumable items with a snare effect now trigger "That All You've Got?!" and take up the Snare slot for the purposes of blocking other effects.
Patch 2.37
Patched on Wed 2012-02-29
Live 2/29/2012
Frontend:
Add functionality to scroll between sector map and overhead map (mouse wheel or +/- button).
Added mouse over tooltips on radar.
Objective system icons are now visible in the radar with tooltips.
Updated help tips so that new ones are selected automatically and to only show the button when minimized.
Bug Fixes:
All consumable items with a snare effect now trigger "That All You've Got?!" and take up the Snare slot for the purposes of blocking other effects.
Performance Improvements:
Better server memory management and efficiency, allowing for better performance in areas with large (300+) numbers of players.
Patch 2.35
Patched on Fri 2012-01-27
Live 1/27/2012
Steam “Beta":
- You can now link your GamersFirst account to a Steam account. Simply launch Fallen Earth while Steam is running (must be logged in) and the launcher will present you with a “Use Steam Authentication” option.
- If this box is checked when you click Login, you will be prompted for your GamersFirst account credentials.
- Please note that whatever account you enter will be permanently linked to your currently logged in Steam account.
- The next time you launch the game with Steam running, Fallen Earth will use Steam to authenticate your login, and no username or password will be needed!
- Important: You will need to restart your launcher after updating to see the “Use Steam Authentication” option.
- Once in game, you will be able to use the Steam overlay with Shift+Tab. This is still considered a “Beta” implementation, and as such, certain features, such as the FE forums, Steam achievements etc. are not fully functional.
- If you do not wish to link your GamersFirst account to your Steam account, ensure Use Steam Authentication is unchecked.
- Note: You will only see the Steam authentication option if Steam is running and you are logged in.
Patch 2.3
Patched on Wed 2012-01-18
Live 1/18/2011
Treasure Boxes:
New Lockboxes can be found from any normal, non-Boss/Master NPC. Each of these boxes requires a corresponding key to open.
The keys to open these boxes can be found on Boss and Master NPCs.
Opening one of these boxes gives an assortment of items, from common to very rare – they can even give cash shop items!
Un-instancing Kingman Prison:
Reworked missions for Kingman Prison so that the level is no longer instanced.
World-Event:
Added several boss events.
Added single-stage multi-goal events to Papermill, Kristo's Rest, and all the faction towns in Sector 3.
Misc.:
Raised respawn time on Mad Apes outside of Dieseltown.
Raised aggro range on Vista outside of Chemtown, also raised respawn time slightly.
Updated model type on Judges southwest of Oilville.
Unarmed swings are now faster. The DPS has not changed.
Crafting Kits no longer give experience when crafted.
Missions:
Adjusted the mission chain “A House Divided” so that it no longer takes a player to depot 66.
Fixed one case where mission givers did not show the correct mission icon.
New mission chains has been added in Dieseltown, Brekshire and Quarantine.
Items:
Fixed a case where items generated from harvesters did not stack properly.
Added a short hidden shared cooldown to several items to prevent a server performance issue. This includes camp items, progress town building items, harvester items, mission-giving items, items that "open" to give other items, name change forms, vault slot upgrades, mount/pet slot upgrades, scavenger bosses, the combat knowledge recalculator, items that spawn an NPC, and wardrobe unlock items.
Changed the description on the invisible items to say "Wardrobe slot must be purchased separately" at the end.
The Super Sleuth Hat now has higher armor values, as well as +5 Intelligence and Perception.
Territory Control Bombs:
Timed Explosives are now available on the Death Toll Keep Upgrades merchants inside all keeps, as well as in each of the Faction camps. The explosives can be used near a keep door or wall to place one, and they detonate after a 5 minute timer. Up to 8 explosives can be placed at a single door or wall, and one explosive detonating will cause any other explosives placed there to detonate as well. 8 explosives detonating at once will deal enough damage to take out a fully upgraded barrier. The explosives can be defused by anyone that belongs to the Faction that controls the keep. Clicking on an explosive will begin defusing it, and this process is interrupted by damage and movement.
Blood Sports:
The kill switch in Survival should no longer kill players more than once.
Creatures:
Fixed a case where some enemies would reset rapidly when first attacked.
Progress Towns:
Fixed another case where buildings in the town would disappear before their time was up.
Tutorial:
Killing the Clone Dissector at the beginning is now mandatory.
The Clone Dissector has been moved to the other terminal.
The Clone Dissector will no longer attack first.
The harvesting step has been removed.
Art:
Polished Archivist Building for visual and performance improvements.
Modified terrain around Oilville.
Polished Judge Camp near Oilville.
Deleted and changed out assets from Oilville to enhance performance.