Patch 2.71Patched on Wed 2013-09-25
Before the Introduction of the AP Augmented Weapons we wanted to bring a bit more balance to the existing tiers of weapons, Pistols had become more “all-purpose” than we had originally intended them to be. These changes should help establish their role in combat better without negating the advantages of Rifles.
Increased the reload times of Light and Medium Pistols to 3 seconds.
Assault Rifles now have a reload of 20, recharge of 5 and range around 4000 damage has been slightly raised.
With the overall combat changes, we’ve been putting too much emphasis on burst damage , the following changes were implemented to give sustained damage more of a role in combat. Jackal now divides damage between electric and ballistic.
Minor Jackal- Ballistic 120, electric 50
Alpha County Faction Trophies no longer boost mutation stats.
Redhand’s will now gives +4 Dodge +25 Body Save
Added a fix so that Gear Pants render properly with boots.
Increased cooldown of all Ranks of Beast Might to 15 seconds
Resilience now boosts secondary and tertiary damage instead of Saves.
Lowered health of scorpions and eggs
Black Box now has a chance to drop Winged, Gearhead and Cammo hoodies, Duster Dexlue, Phoenix Fire suit, Gear Pants and GlobalTech LifeNet Jacket and Pants.
Patch 2.7Patched on Tue 2013-07-30
2.7 Version Notes