StoneHold Beta - Release Notes

November 28, 2022 | PC

StoneHold Beta - Release Notes

StoneHold Beta 2 : Release Notes

Release Date: November 28, 2022 Build #: 5144

What’s In:

Tutorial:

  • Warden Customization tutorial goes over the basics of Warden and Loadout customization.

  • Match tutorial provides basic instructions of how to play the game.

Main Menu:

Play:

PvP mode:

  • 5v5 non-ranked:

  • Join a random team and battle against others online.

  • PvE modes:

  • Team up with 4 bots and battle against the AI.

  • Team CO-OP:

  • Join a random team and battle against the AI.

Wardens:

  • 8 unique Wardens to choose from.

  • Each Warden has 3 different preset loadouts to pick from.

  • Each loadout has 3 Improvements (’team passives’).

  • Team passives create different scenarios in game by modifying game elements.

  • Every game can have different team passives for both teams, making each game feel different.

  • Team passives are polled in game at level breakpoints (3,6,9).

  • All team passives are put into a pool when the match starts, prompting players to vote for one out of the pool when hitting a level breakpoint.

  • Each Loadout is customizable, allowing players to pick which abilities and team passives they want to use.

  • Mix and match abilities to create synergies with yourself and your teammates.

  • Each character can have multiple unique identities based on which abilities are selected.

Stash:

Here you can see a list of:

  • Wardens.

  • Skills.

  • Equipment.

  • Warden Skins (coming soon).

  • Weapon Skins (coming soon).

General Gameplay:

  • Classic MOBA experience in 3rd person.

  • 3 lane map layout:

  • Each lane will have waves of 5 minions.

  • Each lane has 3 towers.

  • Inner towers cannot be destroyed until the outer turret has been destroyed.

  • Core in enemy base cannot be destroyed until all towers in at least one lane have been destroyed.

  • Jungle area between lanes:

  • 8 total camps:

  • 2 in each quadrant:

  • Jungle camps drop a buff orb when defeated.

  • Buff orb will apply either an individual buff, or a team buff.

  • Instead of individual levels, StoneHold uses team levels.

  • Gaining XP goes towards your team level.

  • Team level maxes out at level 10.

  • Gain stat improvements and access to team passives as your team level increases.

Known Issues:

Visual Issues:

Player menu:

  • Player is able to navigate menu tabs while searching for a match.

Wardens:

  • Some equipment is showing incorrect stats.

  • Warden highlight may be on incorrect Warden until the player leaves and returns to the main menu.

Stash menu:

Wardens tab:

Currently not displaying any wardens.

Leveling Deck tab:

Currently not displaying any team passives.

Warden Skins:

  • Cannot be selected.

  • Weapon Skins:

  • Cannot be selected.

  • Some account level-up rewards may be incorrect/placeholder.

  • Warden Customization tutorial may highlight incorrect elements.

  • Grass textures flicker in the main menu and in game.

  • Timer in the lobby will say ‘0’ until a loadout is confirmed

  • Healing Touch team passive description contains a typo.

  • Monk’s back texture stretches when his model twists for attacks and abilities.

  • Disconnecting from the match may display multiple of the same character on the Tab scoreboard.

  • Sorceress’s “Relieving Orb” will sometimes not display its VFX.

  • Camera zooms out/away from Warden in Loadout select.

  • End game score is incorrectly calculated.

  • Minimap display is not fully accurate.

  • Static Shock VFX may show it is chaining to a target much further away.

  • Build number may be cut off in the settings menu depending on aspect ratio.

  • Game version number is incorrect on the esc menu and login menu.

Gameplay Issues:

  • Stats from equipment are not applied in game

  • Power of Protection team passive is not functioning as intended.

    • The buff is not disappearing properly when out of combat.
  • Healing touch team passive can be triggered from your own attacks.

  • The minimap may incorrectly reveal enemies.

  • Leaving and Reconnecting to a match may cause issues with team passives and their functionality.

  • The bots in the PvE modes are not the smartest and they may put themselves into dangerous situations.

  • Cleric’s Interruption of Mind ability isn’t consistently hitting its target.

    • The ability preview does not match the hitbox of the ability.
  • Abilities may not be aimed correctly if the player changes facing direction before a cast.

  • Lifeline team passive is not functioning as intended.

    • The shield is only visual.
  • Neutral monsters do not have a CC’d animation.

  • Games may still be found while the queue is canceling during the matchmaking process.

  • Cleric’s “Judgement Ball” ability projectile is spawned behind her when cast.

  • Ranger’s “Trap” ability does not disappear after 30 seconds.

  • Wizard’s “Thunder Storm” ability does not always travel the full distance.

  • Minions may get stuck in specific areas when trying to attack their target.

  • The escape/pause menu in game will sometimes not work.

    • This requires a client restart.
  • Block animation may be displayed after a short delay.

  • Push Back Arrow travels farther than preview displays.

  • Arrow Storm ability preview is incorrect.

  • Paladin’s “Battlecry” does not affect enemies behind the Paladin.

  • Paladin’s “Stonewall” ability can lift characters up.

    • Players may go to unintended areas because of this.
  • Spam blocking on melee Wardens can lock characters into blocking.

    • Can be fixed by doing any other action.
  • Barbarian’s “Dive Smash” ability will sometimes not hit enemy Wardens.

  • Change of Heart team passive on jungle minions isn’t fully functional.

  • Barbarian’s “Tornado” SFX may not stop if the ability is interrupted.

  • End game score is not calculated correctly for all players.

  • Paladin’s “Thunder Shield” ability is not blocking some ranged abilities.

    • Ranger’s “Fire Arrow”

    • Wizard’s “Wind Spear”

  • Game timer is paused when manually resizing a windowed client.

    • Timer will remain behind the server time.
  • No warden model is present during loadout select if the player is auto assigned a warden.

  • If you started an ability or had it queued up, being CC'd will not prevent you from finishing the ability and then moving/attacking.

  • Team Passive prompt can trigger on the Victory/Defeat screens.

  • Characters may get stuck in the ‘pulled’ animation if they are trapped behind an obstacle during Paladin’s “Area Pull” ability.

  • Changing resolution is not fully functional.

    • Changing resolution while in ‘Windowed Fullscreen’ mode does nothing.

    • Changing resolution while in ‘Fullscreen’ mode may turn the client to windowed mode.

    • Changing the resolution while in ‘Windowed’ to 1920x1080 will update the window without needing to hit ‘Save’.

    • Windowed resolutions are not matching monitor resolutions properly.

  • Players may rarely encounter a desync.

    • Server will catch itself up if this occurs.

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