Damage | |
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Damage Per Shot (%) Increases benefit of Marksmanship mode substantially. Increases zoom level by 5 degrees. Decreases accuracy while running substantially. | 13.3% x3 |
Time to Kill (s) Estimated time in seconds to kill an opponent, if every bullet hits within effective range | 1.05 |
Hard Damage Damage per shot to vehicles | 15.96 x3 |
Fire Rate (r/s) Number of rounds fired per second | 7.5 |
Ammo | |
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Magazine Capacity Number of rounds per clip | 21 (20) |
Ammo Pool Capacity Number of rounds in reserve | 63 |
Speed | |
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Reload Time (s) Reload time in seconds | 1.6 |
Equip Time (s) Time to equip, in seconds | 0.35 |
Mobility | |
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Walk Speed (cm/s) Walk speed with the weapon equipped, in cm/s. | 275.0 |
Run Speed (cm/s) Run speed with the weapon equipped, in cm/s. | 412.5 |
Sprint Speed (cm/s) Sprint speed with the weapon equipped, in cm/s. | 600.0 |
Crouch Speed (cm/s) Crouch speed with the weapon equipped, in cm/s. | 90.0 |
Accuracy | |
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Accuracy at 10m (cm) The size of the area where a shot could land, in cm, fired without marksmanship mode at a target 10m away. For shotguns, this is the centerpoint of the pellet dispersion | 10.0 |
Aim Accuracy at 10m (cm) The size of the area where a shot could land, in cm, fired using marksmanship mode at a target 10m away. For shotguns, this is the centerpoint of the pellet dispersion | 6.4 |
Effective Range (m) Maximum range of a weapon before damage starts to decrease | 30.0 |
Minimum Damage % Per Shot The minimum damage % to player health dealt per shot | 3.99% x3 |