Damage | |
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Damage Per Shot (%) Increases benefit of Marksmanship mode substantially. Increases zoom level by 5 degrees. Decreases accuracy while running substantially. | 20.0 |
Time to Kill (s) Estimated time in seconds to kill an opponent, if every bullet hits within effective range | 0.8 |
Hard Damage Damage per shot to vehicles | 24.0 (19.44) |
Fire Rate (r/s) Number of rounds fired per second | 5.0 |
Ammo | |
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Magazine Capacity Number of rounds per clip | 10 (8) |
Ammo Pool Capacity Number of rounds in reserve | 60 |
Speed | |
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Reload Time (s) Reload time in seconds | 1.3 |
Equip Time (s) Time to equip, in seconds | 0.35 |
Mobility | |
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Walk Speed (cm/s) Walk speed with the weapon equipped, in cm/s. | 139.0 |
Run Speed (cm/s) Run speed with the weapon equipped, in cm/s. | 412.5 |
Sprint Speed (cm/s) Sprint speed with the weapon equipped, in cm/s. | 600.0 |
Crouch Speed (cm/s) Crouch speed with the weapon equipped, in cm/s. | 90.0 |
Accuracy | |
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Accuracy at 10m (cm) The size of the area where a shot could land, in cm, fired without marksmanship mode at a target 10m away. For shotguns, this is the centerpoint of the pellet dispersion | 19.0 |
Aim Accuracy at 10m (cm) The size of the area where a shot could land, in cm, fired using marksmanship mode at a target 10m away. For shotguns, this is the centerpoint of the pellet dispersion | 17.1 |
Effective Range (m) Maximum range of a weapon before damage starts to decrease | 10.0 |
Minimum Damage % Per Shot The minimum damage % to player health dealt per shot | 8.0% |