Patch 1.7.4
Patched on Wed 2010-12-15
Welcome to Boneclaw
In the aftermath of Masters' missile detonation, the CHOTA are busy rebuilding Boneclaw! We've added all new content for your gameplay enjoyment – this includes 50+ new missions (open to players of all levels), brand new questors, merchants and trainers, and a new encounter area or two (check out the Blade Dancer fortress for a fun fight), as well as an all new town layout. The terrain looks more realistic, is easier to navigate, and adds a fun vertical element to the world. We've reused popular areas such as the Cave of Beasts in a set of new missions, provided three group-level bosses, and streamlined our Extended Tutorial set to give new players the skills they need to survive Fallen Earth's combat starter town.
To go along with our new content, we're also introducing two new types of missions: The Multi-Use Object mission sends players on a string of quests which allows for use of several target objects, and our Crafting mission rewards players not only for finding or purchasing an item but also for the skill of crafting a specified item from a recipe.
Lastly, we're introducing a special vanity pet, available only in Boneclaw. Come expierence Boneclaw today! Introduction to the New AP Spent Cap and Random AP Gains: - Players gain AP as they always have, but are now limited to spending 25 AP per level. The unspent AP number on the experience bar still shows the total number of unspent AP the player has, but the Attributes window only displays AP available for the player to spend up to their cap .
- Players who already spent points over the cap won't lose anything, but they will be unable to spend more points until they gain enough levels to put the level cap past their current spent AP. When using a major respec players will only be able to reallocate points up the cap for their level.
- Outside of completing missions, various Wasteland activities--such as killing creatures, PvP kills, harvesting and crafting will now grant players bonus AP. While the qualifying activities broadly overlap activities that grant experience, players at the level cap will still qualify for bonus AP, even though they no longer earn experience.
Combat: - The first Combat Revamp changes are here! These are changes to core values and formulas. The biggest change is that Dodge and Armor Use are now less powerful in relation to the rest of the Skill/Mutation lines.
- Armor no longer requires Armor Use to wear, and everyone will have a little more health; we added per-level health gain in addition to the health from Endurance and Strength.
- We've also made a few quick changes to some abilities, mostly to keep them from being out of balance in the new system but the major Skills and Mutations revamp is coming soon, so there are a lot more changes coming. Our goal is to retain solo play in our game, but to also provide a challenge, make grouping viable and necessary for group content, and encourage build variety.
Armor no longer requires Armor Use to equip. - The mitigation cap from Armor is now 50%.
- Dodge no longer affects the miss rate of NPCs. It still affects their critical hit rate.
- Glancing blows have been removed.
- Descriptions for Dodge and Armor Use have been altered to reflect the changes to these skill lines.
- Players now gain three health for each level, rather than only from Endurance and Strength.
- Endurance now provides three health per point, and Strength gives two per point.
- Altered the critical and location damage bonuses/penalties.
- Melee Weapons now have a smaller bonus for headshots, but also a lower penalty for limb shots.
- Increased the rate of change of critical hit percentages (determined by Attacker's Weapon Skill versus Target's Melee/Ranged Defense).
- Fixed two critical NPC damage bugs that caused all NPCs with weapons to deal incorrect damage.
- Lowered NPC damage multipliers to compensate for these NPC damage bugs being fixed.
- Boosted the mitigation percentage granted by Melee/Ranged Defense calculation to bring Dodge into parity with Armor Use.
- Fixed two bugs causing NPCs to miss far less than they should.
Graphics Engine: - Updated the terrain system to use an alternate mapping for cliff sides to improve terrain quality and eliminate texture distortion on sheer cliff sides and canyon walls.
- Updated the scrub system for better distribution and to better match the terrain.
- Added support for color grading that is enabled with Post FX. This is used now in Boneclaw.
UI: - Added the resist percentages in addition to the total resists in the gear window which are based on Player Level and Armor Use.
- Changed the Unspent AP in the Attributes window to show only the AP available to spend at the current level, if you have more AP than the maximum allowed to spend.
- Updated the radar stealth system to take into consideration mounts, vehicles and movement rate.
- Included the item name in the salvage confirmation window.
- Corrected the collapse/expand buttons in the gear and menu bar.
AI: - Improved how melee-range NPCs surround their target. More NPCs can now "fit" around a target.
- Tweaked how NPCs get within weapon range of their target.
- Tweaked NPC line of sight to make it more realistic. these changes should lower the chance of NPCs shooting through tiny gaps in walls and other obstacles.
- NPCs should now fire through an open door.
- Fixed a bug where the server would 'lag' due to your pet taking a long time finding a path to you.
- Fixed a bug where NPCs were labeled as 'looking for team.'
- Fixed a bug where an NPCs direction may not have been sent to the front end.
Content Bugs: - Fixed a typo in the description for Mushroom Sample.
- Re-instated Midway Gang Colors in Niral Pyce's shop inventory.
- Corrected several skill and item descriptions that stated incorrect stun durations.
- Added "One use only." to the Lifenet Collar Hack items to make it clear that they are one use only.
- The Heavy Maul now correctly does crushing damage.
- Smoking Sabot Round is no longer resistible.
- The Competition Slugthrower's description has been updated.
- Removed internal information from Refugee Component and Refugee Component Sack items.
Conflict Towns: - Non-timed Conflict Towns now have a decay rate. If any Faction has over 360,000 points, all factions will lose 10% of their points every time the town checks for a new owner (about 5 minutes).
- Conflict Town guards and merchants are now easier to upgrade. All towns should require about 15 turn-ins total to get Tier 2 (less if any players are doing the missions for the first time).
Missions: - Bounty Hunter missions no longer have a delay at each waypoint.
- Bounty Hunter mission targets should spawn more reliably.
- Bounty Hunter missions that require players to use an item will always show the first waypoint.
- Bounty Hunter targets will no longer run away from the waypoint.
Mutations: - Added basic Mutation injectors to trainers in: Sector 2 - Picus Ridge, Haven, Thorne's Bluff, Fracture, Post 23, New Flagstaff, Credit Bend. Sector 3 - Warhall, St Sebastians, Chemtown, Traders Flat, Dieseltown, Brigs Point, Gaia, Bankers Hole, Black Hill, Los Alamos.
World PvP Changes: - PvP Experience has been turned on. The amount of experience declines if you kill the same target multiple times in a few minutes. Players do not get experience when they or their target are in a duel.
- Players who are /pvp flagged will get the PvP Immunity debuff only when they regenerate via LifeNet. This effect is removed when they leave the LifeNet pod.
- World PvP kills now grant more Death Toll the first time a target is killed. Each time that target is killed in a short time period, the amount for the next kill is now divided by 3, 6, 10, 15, and finally 21.
- The World PvP Disable cooldown effect has been increased from 5 minutes to 15 minutes.
- Players who kill members of their own faction or clan no longer get any Death Toll.
- Fixed several cases where players with no faction points were treated as members of the CHOTA faction.
- Fixed several cases where players would not receive faction from NPC kills.
- The World PvP Disable effect does not persist through a relog. If you log out and back in, you will need to /pvp again to restart the timer for turning it off.
Faction Control Points: - Reduced the number of Faction Control Points to 3 per server (6 total in Sector 2, 9 total in Sector 3 plus Deadfall).
- Increased the amount of points given to nearby Conflict Towns for each flag held. Each flag now gives 2500 points to the nearby Conflict Town every 5 minutes.
- Added a timer so that you must use the flag to start contesting it and then stay in range (and alive) in order to capture the point.
- The guards and flags are now inside towers.
- The guards in Sector 3 and Deadfall are a little bit tougher.
- Rewards are no longer random. Everyone who qualifies will be rewarded when a Point is flipped.
- Rewards for Sector 3 and Deadfall points have been increased to 250 DeathToll and 500 Faction.
- Faction Control Point Guards will chat in /Region when they are attacked.
- Faction Control Point Guards no longer have any loot.
- Guards no longer despawn when a nearby flag is flipped (mainly applies to Haietta).
- Fixed an issue that could cause the first harvest node to spawn for a different faction than the one controlling the point.
Art: - Biohazard shirt now displays properly per PTS feedback.
- Armor for Earthbound mobs in Timberland now properly displays.
- Sleeves for Pheonix armor now properly displays.
- Fixed collision on shanty tower.
- Corrected the shirt sleeves from being hidden.
- Armored Mesoprene Boots now display properly when equipped with pants.
- Battle Scarred Lifenet Pants now display properly when wearing boots.
- Boneclaw Lifenet facility no longer floats off terrain on one side per PTS feedback.
- Steel support in Boneclaw Lifenet facility now has collision per PTS feedback.
- Wooden structure in Boneclaw now has collision per PTS feedback.
- Ramps throughout Boneclaw have proper collision per PTS feedback.
- Stairs fixed in opening room of Tutorial fixed per PTS feedback.
- A stuck spot in Boneclaw was fixed per PTS feedback.
- Collision removed from roadlogs in Boneclaw per PTS feedback.
- Remodeled and textured large gas tanks to improve look and performance.
- Remodeled and textured Blade Dancer boltons to improve look and performance.
- Created new shader and texture for canyon cliffsides.
- Added new gravel detail texture.
- Polished existing dirt and grass detail textures.
Terrain updates: - Completed eco balancing.
- Added new scrub type to Sector 1 desert.
- Added scrub masking for better control of scrub.
- Balanced color on all terrain and scrub.
- Finalized all terrain textures
Sound: - Lowered Volume of Player Speech per player feedback.
- Added Ambience and Music for newly used Lifenet Level.
- Revamped audio areas for Boneclaw.
- Changed sound on wall sconce torch model in Boneclaw from roaring flame to campfire.
Abilities: - Sympathy Pains and Scorching Rebuke have had their damage reduced.
- Armor Reducing abilities have had their magnitude reduced to bring them in line with the current lower mitigation levels. This should include all armor reduction abilities: Armor Melting, Brutalize, Decomposing Acids, Devastating Shockwave, Dissolve, Feint, Perforate, Pierce Armor, Pinpoint
- Vulnerability, Puncture, Scorching Bombs, Sonic Lance, and Storm of Steel.
- Skills that previously required faction to learn and use no longer do so; these should be available on the appropriate skill trainers.
- Capstone abilities no longer require faction. There will still be major changes to them in the future.
- Capstone abilities can be purchased from Sarah Robins in Trader's Flat.
- Knockdown is now a Melee ability and a prepared attack.
- Other player abilities causing Knockdown now cause Stun.
- Stuns now last one second.
- Rifle Smash now has a shorter snare duration.
- Agonizing Wound has a slightly shorter snare duration.
Items: - Increased the maximum range of grenades and bombs from 12 meters to as far as they can be thrown.
- Grenades and Bombs now have a 5 second delay.
- Deadfall Ice Grenades now do 30 damage. Their snare is unchanged.
- Quick Death Poisons now do 73, 95, and 120 damage (by rank).
- Crude Electric Generator now does 100 damage and shares a cooldown with other damage consumables.
- The Tesla Coat has had its damage shield pulled due to bugs and balance issues. It has been given additional secondary and tertiary resists.
- Standardized the relative differences between the costs of higher tier components and their base component.
- All Slugthrowers now have a scope on the model and on the item.
Recipes: - Decreased and standardized the time required to refine materials.
- Standardized the number of components required in refinement recipes.
- Refinement recipes are now better differentiated from recipes that create components out of other components.
- Refinement recipes have been added for Fasteners, Paper, Gears, and Circuits.
- Increased the quantity created by the Tune Up In A Box recipe to 10.
- Added Crafted Security Deposit Boxes. - These stack with both the Exclusive and Prestige vault boxes. New knowledge books can be found in Deadfall; from Veterans, Bosses, and Masters. Security Boxes themselves require minimum Construction skill to assemble, but the components required for them are difficult to craft and span all 10 crafting disciplines (Armorcraft, Ballistics, Construction, Cooking, Nature, Geology, Medicine, Mutagenics, Science, and Weaponry).
Clan: - Promoting/Demoting guild members will no longer remove their wargroup status.
Creatures: - Most Escort NPCs have increased health.
- Merchants can now sell up to 64 items.
- Added a garage near the new Lifenet pod, south of Boneclaw (4013421 3212801 142622)
- Added a stable manager to the old garage, north of Boneclaw (3994519 3255959 142668)
- Three new Serendipity mobs have been added to the world, one in each sector.
Camps: - All Camps now last 3 hours.
- The Active Camp effect is now 2 minutes and should be refreshed while you are on the same server as your camp.
Misc: - Enabled the impact effects when shooting at trees.
- Improved error messages when entering item key codes.
- 'Loot all' will now skip over items that don't fit into your pack.
- Fixed a particular case of character warping.
- Fixed a bug where you could be thrown out of an instance if you failed to connect on the first attempt.
- If harvesting / salvaging fails we now display the name of the attribute that is out of range.
- Fixed a possible crash bug processing queued database queries.
- Numerous server-side optimizations.
Improved Tutorial: - The tutorial has been reworked; it is now shorter, streamlined and more action-oriented.
- The major changes include:
- New players start at level 1 and keep the gear they receive in the tutorial.
- The experience is more scripted with NPC animations and voiceovers. There is less downtime and travel time.
- Help tips have been rewritten.
- Mission text includes instructions for how to do the current task.
- A new mission gives out more help tips after the main tutorial is over.
- The Town Chooser now limits players to choosing Boneclaw, Clinton Farm, or Midway.
Art: - Improved texturing, lighting, and model placement throughout Hoover Dam tutorial.
- Raised elevator brackets in Hoover Dam so they no longer interfere with player camera.
- Added a Staircase that leads directly down to the Lightbearer fight in Hoover Dam.
- Removed all extraneous rooms from Hoover Dam.
- Fixed a major load delay on the door to the axe room of the Hoover Dam.
- Resized several stretched textures in Hoover Dam.
- Blocked off most of the warehouse room to fit new tutorial event.
- Added a new room at the end of the underdweller encounter in Hoover Dam.
- Moved respawn in warehouse closer to the underdweller encounter in Hoover Dam.
- Optimized NPC pathing throughout Hoover Dam.
- Added a recess below the elevator in Hoover Dam tutorial so that players will no longer get stuck.
- Several fixes made to objects clipping into walls in the tutorial per PTS feedback.
- Several stuck spots alleviated in the tutorial per PTS feedback.
Sound: - Changes to existing Elena VO.
- Added NPC Lifenet Technician VO.
- Added NPC Sara Douglas VO.
- Added NPC Harvey Vegas VO.
- (4) New Aro Sei PA announcements.
- Snipers now fire at you in the LB fight room.
- Increased sound range for Sniper Rifles.
- VO cue for LBs running from Snipers.
- Increased Underdweller SFX ranges.
- Added Underdweller cue to enhance the suspense when they appear.
- Added fan ambience to Underdweller room.
- Adjusted Action Music volume.
- Fly SFX around the corpse you get the axe from.
- Reverb should work properly throughout the entire Tutorial Level now.
- Ambience should now work properly throughout entire Tutorial Level now .
- Added sound for tutorial elevator going down.
- Numerous volume and level adjustments to tutorial sounds and cues.
- Reduced overall reverb amount for tutorial.
Version 1.7 September 22nd, 2010 - A Rising Threat:
- The nefarious Aro Sei, a devoted servant of Alec Masters before the fall of Hoover Dam, has called her minions to action throughout the Grand Canyon Province. Resistance fighters are gathering near Old Kingman in Sector One, east of Blaine in Sector Two, southeast of Gaia in Sector Three, and in the far southwest of Deadfall. They need your help to investigate and thwart the schemes of those who seek to dominate the Province.
- The new content features more than 50 missions, including challenging team-focused fights and repeatable crafting missions, in four newly-added encounter areas.
- Talk to special NPCs in major barter towns throughout the Grand Canyon Province for starting missions that will take you directly to the new areas, or just trek to them using your in-game map for a reference.
- Veteran Awards:
- Keep your Fallen Earth subscription current and you’ll now earn Veteran Reward Points that accrue on your account. Spend the points at special vendors in barter towns of the Grand Canyon Province to get nifty gear—from colorful goggles to a Scavenger’s Dune Buggy (complete with the old speed limit sign on the hood) to a combat-battered LifeNet shirt and pants. We’ll be adding items to these vendors as time goes on, so keep checking back!
- Customizable Social Clothing:
- Color customization was introduced with the ability to personalize your vehicles. In the second phase of color customization, you can make your character stand out even more with colored clothes! Just right click on the item while you’ve got a Paint Kit in your pack and select the dye option to bring up the preview window. Enjoy exploring the dye options for shirts, hats, pants, and more!
Sector One - Clinton Farm:
- Reduced number of guards fighting bandits near LifeNet pod.
- Midway:
- Increased respawn time of Found Initiates to three minutes.
- Zanesville:
- Added more Gully Dog bandits to the extended tutorial area.
Sector Two - New Flagstaff:
- Reduced goal range for mission “Line of Questioning” to prevent collision exploit.
- Adjusted treasure drop percentages on Union Patrollers to make them more likely to drop badges.
- Thorne’s Bluff:
- Changed the item used in mission “Always Another One” so that it completes correctly.
Sector Three - Black Hill:
- Fixed typographical error in mission “Betting It All.”
- Brekshire:
- Fixed typographical error in mission “Gamburian Intelligence.”
- Dieseltown:
- Added waypoint to mission “Change of Diet.”
Quarantine: - Marked all versions of the instance as group missions.
- Marked all mission items as “for missions” so that they sort correctly in packs.
Nodes: - Raised sunken rubber resource node so that it’s on the ground.
- Lowered floating sandbag resource nodes so that they’re on the ground.
Items: - Adjusted Raven's Report so that it can no longer be sold.
- Fixed Hazmat Station Bundle so that the buff will now be correctly applied.
- Increased Coumatoxin's stack size up to 10.
- Made Jar of Vegetable Shortening edible.
- Altered recipe for Improved Splattering Acid to be in line with similar Acid recipe progressions.
- Fixed Agonizing Wound prerequisite requirements.
- Made Lead the Charge books tradable.
- Corrected Storm of Steel so that it now works as a targeted attack with an AoE component.
Art: - Fixed a crack in the Watchtower mine level.
- Lowered floating fence sections in Sector Two.
- Lowered floating tires near Old Kingman.
- Fixed collision error in Old Kingman camp.
- Fixed Desperado Mask to fit all face types better.
- Fixed Surgical Mask to prevent it from clipping character heads.
- Fixed Crimson Mask so that it can be used properly in the “down” position.
- Added scrub exclusion to scrap wall gates.
- Added flip-backward functionality to the Vista Elite hat.
- Fixed Core Suit boots so they now fit over cloth pants.
- Fixed pants model for females to fit under boots better.
- Added tree exclusion to garage near Docuer’s Court.
- Added broken sections of fence and made gate trigger in encounter area between Sectors One and Two.
- Blocked off missing doorway in Deadfall LifeNet encounter.
- Fixed clipping error on Tech Journeyman Gloves.
- Fixed texture for Burns Soldier Rag.
- Fixed texture for Greaser Jacket.
- Added Greaser Jacket matset.
- Added an American flag bandana.
- Fixed the Journeyman’s Gloves to hide hands when worn.
- Fixed collision on buildings in new encounter areas.
- Fixed a clipping error on buildings in new encounter areas.
- Removed unnecessary collision from buildings in new encounter areas.
- Fixed custom color errors for Blue Light Jacket.
- Fixed custom color errors for Drifter’s Black Hat and changed the hat color to black..
- Fixed custom color errors for Brown Baseball Cap.
- Fixed the Banker’s Tunic to prevent it from clipping with gloves.
- Fixed the Battle-Scarred LifeNet Pants to show up when worn.
Audio: - Re-mixed audio for the entire game, making it louder and more balanced.
- Added new combat voiceovers.
- Balanced existing combat voiceovers.
- Adjusted existing critter combat sounds.
- Added new music for encounter areas.
- Added intercepted radio transmission sound.
- Added new impact sounds for 2x4 weapons.
- Added new impact sounds for axe weapons.
- Added new blood splats and gore sounds.
Graphics Engine: - Improved the water shoreline.
- Added dynamic lighting effects to clouds.
- Extended daytime and shortened nighttime. It is now based on a summer day with the longest day of the year.
UI: - Fixed stuttering with large clans when members go online/offline or when members join/leave.
- Fixed stuttering with clans when trying to write a new mail.
- Added new icon for Faction Control Points, which can be customized by adjusting the new “radar_controlpoint” entry in the grfx_mail.wwm.
Blood Sports: - Adjusted system so that players who level beyond match eligibility while waiting in the queue for a match are removed from the queue.
- Fixed an issue that caused mounts to be invisible after leaving a match.
Creatures: - Various fixes for the Digger Foreman in the Blackwind Caves.
Missions: - Find Item missions will no longer accept items that are currently equipped.
- Fixed system so that team members who don’t meet requirements for their team’s instance event can now enter the instance with the rest of the team.
Camps: - Increased the allowed terrain deviation. Camps can now be placed on bumpy or gently sloped terrain. Note that some locations will show tents, wagons, and other large models as slightly off the ground on one side.
- Adjusted some camps so that they can now be placed in PvP areas. Shelters are only vulnerable to attack by creatures and other players in PvP areas.
- Fixed camps so that they no longer despawn when their creator logs off or goes out of range.
- Decreased the Active Camp Effect duration.
Effects: - Fixed movement speed for CTF players who have the flag. They are now capped at normal speed.
- Fixed the World PvP effect so that it now will correctly remove your PvP flag if you cross a server boundary or log out and back in.
- Fixed the Accelovirus effect so that it now will work correctly if you cross a server boundary or log out and back in.
- Fixed the Level Equalizer debuff so that it will not be applied if both the killer(s) and target are World PvP flagged. Adjusted the debuff so that it will not be applied if someone in your team kills a low-level player when you are not World PvP flagged and you are not in a PvP area. Also adjusted the debuff so that you will not get it when someone in your team kills a low-level player and you are too far away to have participated in the fight.
- Fixed an issue that caused some Effects to be applied inconsistently when players are killed. This mainly affected PvP Immunity, Clan War Immunity, and DeathToll Modifier (an Effect that is not visible to players which reduces DeathToll rewards the more often you are killed in a short period of time).
Updater: - Changed the news section to that it is still visible when the updater is locked.
- Fixed several refresh issues when downloading an update.
- Fixed some issues with handling multiple retries during an update.
Miscellaneous: - Optimized how player items are loaded from the database.
- Added functionality to broadcast a message in local chat when a player enables World PvP.
Patch 1.7.3
Patched on Thu 2010-11-18
Graphics Engine: - Added new atmospheric effects like sun shafts; they are always enabled when shadows and post FX are turned on. The effects are more pronounced during sunrise and sunset and they can be seen in the interior spaces as well as through windows.
Physics Engine: - Updated the ragdolls so they don't jump up at times and don't get pushed back that much.
Recipes UI: - Added a favorites tab, which can hold up to 20 recipes and are alphabetically sorted. Recipes can be added to favorites by right clicking on them. Similarly, they can be removed from the favorites tab.
- Added a top level branch, grouping similar recipe types together. For example, all boots are now under "Boots" branch.
- Added a "collapse all" button.
- Added tooltips to the crafting skill tabs which are now in a fixed order and not dependent on the order that they were learned.
UI Skin: - Added a new bitmap entry for the recipe favorites icon,”recipe_icon_favorites" in grfx_mail.wwm/tga.
Abilities: - Fixed some cases where toggled abilities could get stuck on a character.
Art: - Fixed the Bandit Ski Mask for female characters, so it can be rolled back down.
Misc: - Changed the Code of Conduct Clan Maintenance Policy. Clan Leaders not active for 21 days will now be demoted and replaced by the next highest ranking clan member at that time.
Patch 1.7.2
Patched on Mon 2010-11-01
The Revenge of Alec Masters:
Alec Masters, thought dead since the fall of Hoover Dam, is not only alive, but in recent days he fired a missile at the Grand Canyon Province town of Boneclaw to strike at the CHOTA who wrecked his plans for domination.
Although the missile didn’t detonate on impact, it has been slowly leaking radiation. The Quiet Ones surmise that the bomb could explode under the right conditions, such as excessive gunfire or a large impact.
Outside Boneclaw, Vistas and Travelers have been helping CHOTA refugees to safety while fending off attacks from Masters’ Men.
Achievements - Fixed a case where completed achievements were not displaying properly to players.
Sector 1: Clinton Farm - Fixed “Back Into the Mine” goal completion so that it should now be shared between players and the barricades should always disappear.
Watchtower - Moved the giant sandworm, Gulp, to a less threatening location inside the mine.
Sector 2: New Flagstaff - Changed requirement for mission “Biological Curiosities” from high level components to Weak Antibiotic.
Tinkersdam - Fixed waypoint on Sasha Pablo so that she shows up in the right place for players with the Traveler mission “Goat Blood on the Cheap.”
Sector 3: Brekshire - Fixed the Steel Beam needed for mission “Brekshire Story” so that it stacks in 20 rather than 5.
Black Hill - Fixed typo in the name of Sgt. Marcus Yates.
Tannerfield - Fixed mission “Down the Well” so that cancelling the team event should now send players to the correct location.
Displacer Compound - Relocated treasure nodes to be closer to Taylor Bartnev and other hostiles in the warehouse.
Clan Wars: - Fixed clan war callouts so that they count down correctly.
Missions: - Fixed one case where Instance and Series missions were not cleaned up properly when players cancelled a child mission they created.
- Fixed tutorial missions so that those still running on players after the tutorial are removed on login.
- Adjusted some Escort missions to reduce the chance of the Escort NPC crossing a server boundary.
Art: - Fixed Battle-Scarred LifeNet Pants so that they now display properly on characters wearing boots.
Miscellaneous: - Fixed a bug with mailing non-stackable items.
- Fixed some potential crash bugs in non-game server systems.
- Fixed a bug with clan vaults next to expanded vaults showing the wrong total until an item is placed in the clan vault.
Patch 1.7.1
Patched on Mon 2010-10-25
The Revenge of Alec Masters:
True to his word, Alec Masters has launched an attack against the Plateau town of Boneclaw. How far will the former dictator go to enact his revenge against the CHOTA?
New Reward Items:
Got a need for speed? Need somewhere to store your extra findings? By popular request, we’ve added a lineup of new reward items!
Don’t have quite enough room for all the stuff you want to lug around the wasteland? Get items with additional slot space, for use in either sector or barter vaults: Prestige Barter Safety Deposit Box (8 Slots), Prestige Barter Safety Deposit Box (16 Slots), Prestige Sector Safety Deposit Box (8 Slots), and Prestige Sector Deposit Box (16 Slots). We’re also offering the Exclusive Sector and Barter vault expansions from the Fallen Earth Store as an option for reward points purchases in-game.
You can also have a look at some improved tool buffs and new injectors for a little short-term stat bump with the Weak Nitrous Booster or the Improved Geology, Nature and Scavenging tool buffs!
Last, but definitely not least, we’re pleased to introduce the LifeNet Collar Hacks— items for one-way teleports to the towns of Embry Crossroads, New Flagstaff, Los Alamos, Oilville and Trader’s Flat.
Faction Control Points:
Take control of flags in certain places throughout the Grand Canyon Province and gain access to faction-locked resource nodes and receive special buffs to combat skills and XP gain. Beware: the nodes are defended by guards that are hostile to everyone but their own faction - no allies here! To access these flags, you must be in a PvP zone or flagged for PvP.
We’ve added these Faction Control Points in the following areas: - Devon Township (Sector 2 PvE zone)
- Windfarm (Sector 2 PvP zone)
- Haietta (Sector 3 PvP zone)
- Park City (Sector 3 PvP zone)
- Deadfall (Sector 3 PvE zones and Office Park PvP zone)
Also, when you capture a point in the same area as a conflict town, that node will periodically generate faction points for the conflict town. The more nearby control points that a faction claims, the more points you get.
Tutorial:
Changed the player's starting position.
Adjusted inventory so that players now get the LifeNet jacket in their pack instead of automatically wearing it.
Added checks at the end of the tutorial to catch some players who are not teleported to the Town Chooser room.
1. Boneclaw, Midway, and Clinton Farm have been temporarily disabled in the Town Chooser.
NPCs
2. Fixed NPCs so that they should once again give non-core factions such as Townsperson when killed.
3. Adjusted the Digger Foremen in Odenville so that they should no longer stay invulnerable after returning to their home position.
4. Changed weapons on the Traveler Blockader veterans in the faction camp near Rothium Ridge. Gave them pistols instead of sawed-off shotguns to make them more challenging.
Camps: - Fixed camps so that they now despawn after the correct time.
Blood Sports: - Changed the method to cap player speed while holding the flag.
- Fixed a bug that prevented players from attacking after entering or leaving a Blood Sports match.
Conflict Towns: - Adjusted Conflict Town merchants so that they will have their correct inventory immediately when they respawn.
Blackjack: - Changed clicking Hit or Stand while not seated so that it will no longer show the player receiving a fake duplicate of the last card.
Bounty Hunter Missions: - Brought remaining bounty hunter missions throughout the first three sectors and Deadfall “up to code” to use static coordinates rather than randomized waypoints that sometimes located targets in inconvenient spots.
Alec Masters Encounter Areas:
Added new repeatable mission steps in all of the crafting mission sequences that have lower values to eliminate reward exploit.
Sector 1:
Linewood
5. Fixed typo in mission “Fang and Claw 2.”
Spider Hill
6. Renamed some spider generators so that only the spiders that count for the mission are named Worker Spiders. Other spiders are now Lurker Spiders and no longer count for the mission goal.
Sector 2:
Hollister Point
7. Fixed mission sequence “Up the Waterspout” so that the spiders spawn and the mission completes correctly.
Pumphouse Road
8. Added treasure tables to Rats.
Sector 3:
Trader’s Flat - Reduced spawn radius and required time for mission “Claim of Acclaim.”
Haietta - Fixed Human League NPCs outside Haietta so that they are now attackable.
- Adjusted coordinates for escort target for Lightbearer mission “Remembering the Path.”
Buxton - Activated LifeNet pod near town so players can respawn there, rather than being sent to the vicinity of Chemtown.
Deadfall - Fixed LifeNet pod near Radberg so that it appropriately screens out under-level players, bouncing them back toward their appropriate sector.
- Added Viral Strike, Armor Melting, and Feral Mind injectors to CHOTA trainer in Rothium Ridge.
- Added Short Fuse, and Seal the Gap, Shock Blast manuals to Tech trainer in Rothium Ridge.
Chemtown
9. Fixed waypoint on the mission “Higher Learning” so that it now points to the mission target.
Papermill
10. Fixed the goals on the mission “Touch Base” so that the goal “Find Vista Tent” displays before “Destroy Tent.”
Items: - Lowered the base cost of Advanced Paint and Dye Kits.
- Changed Tough Hide Injectors so that they no longer refer to Hawkeye.
- Fixed Combat Endurance books so that they can now be used while mounted.
Combat Interface: - Added combat popup messages for stun and resists.
- Fixed an issue with the hands not closing properly while holding a weapon when first entering the game.
- Fixed an issue with reticle staying hidden when using scope/ironsight mode while going to/from prone or when getting knockback while prone.
- Lowered the recoil when in scope mode based on zoom level
11. Toned down the camera shake effect when you get hit for large amounts of damage.
UI: - Added overhead map tooltips for all merchants that don't have a specific NPC type to be displayed using the NPC name. This will fix the tooltips for all Death Toll and Reward Points merchants.
- Fixed an issue with the windowed item tooltip not wrapping the item description correctly like the regular item tooltip.
Effects: - Fixed Shotgun Wedding’s DOT component.
- Corrected the description of requirements for Empower 8.
Art:
12. Moved fences and added a rock to fill a gap in the Sector 2 Alec Masters encounter area.
13. Lowered several objects so that they no longer float.
14. Fixed elevator in tutorial so that it no longer traps players if they log out on the platform.
15. Remodeled grain nodes so that they fit into the environment better and are easier to click on.
16. Updated textures and models for Zanesville airfield communications buildings.
17. Remodeled and textured some clothing bolt-ons to improve performance and visual appearance.
Miscellaneous: - Fixed a possible memory overflow bug from a malformed packet.
- Fixed a bug that caused stuns to not report correctly to the front end.
- Fixed a bug that could make a player fail to enter the game and see the “ticket pending” error message.
- Optimized the server to decrease restart times.
18. Fixed “My Bids” page in Auction House to stop display of bogus data after a relog.
19. Fixed issue that caused “Cannot attack that target due to rez sickness” error to appear if two players are in a clan war group, but not currently at war.
Patch 1.7.0
Patched on Wed 2010-09-22
A Rising Threat:
The nefarious Aro Sei, a devoted servant of Alec Masters before the fall of Hoover Dam, has called her minions to action throughout the Grand Canyon Province. Resistance fighters are gathering near Old Kingman in Sector 1, east of Blaine in Sector 2, southeast of Gaia in Sector 3, and in the far southwest of Deadfall. They need your help to investigate and thwart the schemes of those who seek to dominate the Province.
This new content features more than 50 missions, including challenging team-focused fights and repeatable crafting missions, in four newly added encounter areas.
Talk to special NPCs in major barter towns throughout the Grand Canyon Province for feeder missions that will take you directly to the new areas, or just trek to them using your in-game map for a reference.
Veteran Awards:
Keep your Fallen Earth subscription current and you’ll now earn Veteran Award points that accrue on your account. Spend the points at special vendors in barter towns of the Grand Canyon Province to get nifty gear – from colorful goggles to a scavenger’s dune buggy (complete with the old speed limit sign on the hood) to a combat-battered LifeNet outfit. We’ll be adding items to these vendors as time goes on, so keep checking back! (These points are available only on the live game server. They are not available on the public test server.)
Customizable Social Clothing:
First, we made it possible to color your wheels. Now, make your character stand out even more with the option to add custom colorization to many clothes! Just right click on the item while you’ve got a paint kit in your pack and select the dye option to bring up the preview window. Not all items can be customized, but you’ll find many shirts, hats, and pants can be modified to your own taste.
Faction Control Points:
Take control of flags in certain places throughout the Grand Canyon Province and gain access to faction-locked resource nodes and receive special buffs to combat skills and XP gain. Beware: the nodes are defended by guards that are hostile to everyone but their own faction - no allies here! To access these flags, you must be in a PvP zone or flagged for PvP.
We’ve added these Faction Control Points in the following areas: - Devon Township (Sector 2 PvE zone)
- Windfarm (Sector 2 PvP zone)
- Haietta (Sector 3 PvP zone)
- Park City (Sector 3 PvP zone)
- Deadfall (Sector 3 PvE zones and Office Park PvP zone)
Also, when you capture a point in the same area as a conflict town, that node will periodically generate faction points for the conflict town. The more nearby control points that a faction claims, the more points you get.
Combat Changes:
We’ve made some significant changes to how combat and damage mitigation function in the game.
The following changes are now in place for the formulas that manage mitigation and damage: - The mitigation cap from armor has been lowered to 50%.
- Random damage variance has been lowered from +/- 20% to +/- 5%.
- Glancing Blows have been removed entirely.
- Critical hit chance and Weapon Skill versus Dodge damage bonus are now calculated via static breakpoints, removing the previous severe diminishing returns. This provides greater desirability for higher-value weapon skill and dodge buffs and debuffs.
- The formula for providing armor mitigation has been adjusted. The end result is that weapon damage will be closer to its intended values, making it much more valuable than it has been in relation to mutation damage.
- Dodge and Armor Use have been rebalanced against each other and together.
- Melee will have a smaller bonus from headshots, but also a lower penalty for limb shots than ranged attackers.
- Ranged headshot damage bonus has been reduced slightly, due to other mitigation changes.
Sector 1:
Clinton Farm: - Reduced number of guards fighting bandits near LifeNet pod.
Midway: - Increased respawn time of Found Initiates to three minutes.
Zanesville: - Added more Gully Dog bandits to the extended tutorial area.
Sector 2:
New Flagstaff: - Reduced goal range for mission “Line of Questioning” to prevent collision exploit.
- Adjusted treasure drop percentages on Union Patrollers to make them more likely to drop badges.
Thorne’s Bluff: - Changed the item used in mission “Always Another One” so that it completes correctly.
Sector 3:
Black Hill: - Fixed typographical error in mission “Betting It All.”
Brekshire: - Fixed typographical error in mission “Gamburian Intelligence.”
Dieseltown: - Added waypoint to mission “Change of Diet.”
Quarantine: - Marked all versions of the instance as group missions.
- Marked all mission items as “for missions” so that they sort correctly in packs.
Nodes: - Raised sunken rubber resource node so that it’s on the ground.
- Lowered floating sandbag resource nodes so that they’re on the ground.
Items: - Adjusted Raven's Report so that it can no longer be sold.
- Fixed Hazmat Station Bundle so that the buff will now be correctly applied.
- Increased Coumatoxin's stack size up to 10.
- Made Jar of Vegetable Shortening edible.
- Altered recipe for Improved Splattering Acid to be in line with similar Acid recipe progressions.
- Fixed Agonizing Wound prerequisite requirements.
- Made Lead the Charge books tradable.
- Corrected Storm of Steel so that it now works as a targeted attack with an AoE component.
Art: - Fixed a crack in the Watchtower mine level.
- Lowered floating fence sections in Sector 2.
- Lowered floating tires near Old Kingman.
- Fixed collision error in Old Kingman camp.
- Fixed Desperado mask to fit all face types better.
- Fixed surgical mask to prevent it from intersecting character heads.
- Fixed Crimson Mask so that it can be used properly in the “down” position.
- Added scrub exclusion to scrap wall gates.
- Added flip-backward functionality to the Vista Elite hat.
- Fixed Coresuit boots so they now fit over cloth pants.
- Fixed pants model for females to fit under boots better.
- Added tree exclusion to garage near Docuer’s Court.
- Added broken sections of fence and made gate triggerable in encounter area between Sectors 1 and 2.
Audio: - Re-mixed audio for the entire game, making it louder and more balanced.
- Added new combat voiceovers.
- Balanced existing combat voiceovers.
- Adjusted existing critter combat sounds.
- Added new music for encounter areas.
- Added intercepted radio transmission sound.
- Added new impact sounds for 2x4 weapons.
- Added new impact sounds for axe weapons.
- Added new blood splats and gore sounds.
Graphics Engine: - Improved the water shoreline.
- Added dynamic lighting effects to clouds.
- Extended daytime and shortened nighttime. It is now based on a summer day with the longest day of the year.
UI: - Fixed stuttering with large clans when members go online/offline or when members join/leave.
- Fixed stuttering with clans when trying to write a new mail.
- Added new icon for Faction Control Points, which can be customized by adjusting the new “radar_controlpoint” entry in the grfx_mail.wwm.
Blood Sports: - Adjusted system so that players who level beyond match eligibility while waiting in the queue for a match are removed from the queue.
- Fixed an issue that caused mounts to be invisible after leaving a match.
Scripting:
Creatures: - Various fixes for the Digger Foreman in the Blackwind Caves.
Missions: - Find Item missions will no longer accept items that are currently equipped.
- Fixed system so that team members who don’t meet requirements for their team’s instance event can now enter the instance with the rest of the team.
Camps: - Increased the allowed terrain deviation. Camps can now be placed on bumpy or gently sloped terrain. Note that some locations will show tents, wagons, and other large models as slightly off the ground on one side.
- Adjusted some camps so that they can now be placed in PvP areas. Shelters are only vulnerable to attack by creatures and other players in PvP areas.
- Fixed camps so that they no longer despawn when their creator logs off or goes out of range.
- Decreased the Active Camp Effect duration.
Effects: - Fixed movement speed for CTF players who have the flag. They are now capped at normal speed.
- Fixed the World PvP effect so that it now will correctly remove your PvP flag if you cross a server boundary or log out and back in.
- Fixed the Accelovirus effect so that it now will work correctly if you cross a server boundary or log out and back in.
- Fixed the Level Equalizer debuff so that it will not be applied if both the killer(s) and target are World PvP flagged. Adjusted the debuff so that it will not be applied if someone in your team kills a low-level player when you are not World PvP flagged and you are not in a PvP area. Also adjusted the debuff so that you will not get it when someone in your team kills a low-level player and you are too far away to have participated in the fight.
Updater: - Changed the news section to that it is still visible when the updater is locked.
- Fixed several refresh issues when downloading an update.
- Fixed some issues with handling multiple retries during an update.
Miscellaneous: - Optimized how player items are loaded from the database.
- Added functionality to broadcast a message in local chat when a player enables World PvP.
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